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Rogue Dice

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Devlog

  • Dice throwing system
    July 04, 2021 by MagonX - Bitfall
    1
    #dice throwing system, #dice system, #unity dev, #rogue dice, #magonx, #bitfall
    This week I decided to give a shot into creating the dice throwing system, but in a physical way, different from most games do. Niantic did this pretty well using the pokeball throwing system in Poké... Continue reading
  • Drag System using Playmaker
    May 16, 2021 by MagonX - Bitfall#unity, #playmaker, #card game, #roguelike, #drag and drop
    Oh yeah, I almost forgot! For me, this project is also a learning way in order to use the Playmaker plugin for Unity. I'm going to try to create the entire logic of the game using only FSMs (or Final... Continue reading
  • There's always room to start another project
    May 03, 2021 by MagonX - Bitfall##opinions
    Yeah I know... Probably I shouldn't be doing that (or should I?) :p The only thing that I know is that, today, 02/05/2021 I decided to start working in one of my dream games. I decided to call it: Rog... Continue reading
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