Drag System using Playmaker


Oh yeah, I almost forgot!

For me, this project is also a learning way in order to use the Playmaker plugin for Unity. I'm going to try to create the entire logic of the game using only FSMs (or Final State Machines). It's probably going to be challenging, since I never used a visual scripting tool before, but the first example on how to drag a card can be seen bellow. It worked pretty well, the way I was expecting it to work!

Each card is going to have it's own FSM before becoming dices. (Yes, I know, it's a bit confusing, but this is a card-dice game with roguelike elements hahaha)

This week was hard to maintain myself motivated to keep working on this project, But during the weekend I was able to advance into this.

Thanks and see you for the next update on this devlog.

Comments

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Não sabia que o Playmaker servia para criar State Machines, pensei que ele era usado somente para substituir o código por nodes. Recentemente tenho usado o Animator pra fazer states machines e até que não tenho achado tão ruim (mantenha a ênfase no "tão")